![]() In many cases there's only one way to go on a given quest, but the map often indicates otherwise. That said, there's a lack of freedom in the environments - which, due to the linear design, poses a problem. Its story and character interactions however, depend on player choice through conversations and this is where the game shines. Unlike Skyrim, The Witcher 2 is a linear experience in the sense that it does not offer an open world to explore. The same goes for certain armors and the variety of items allows players to customize Geralt quite a bit, both from an appearance standpoint but from a playstyle perspective as well. The better items have slots for enhancements where the player can customize their weapons, of which Geralt may equip two - one for fighting humans, one (made of silver) for everything else. The player then must pay a smith to construct the desired item. Alchemy and the use of potions can only be done outside of combat when Geralt meditates - although this idea and how it affects the day/night cycle isn't really played out or explored much in the game.Ĭrafting is more interesting as it involves the collection of schematics and materials - not unlike alchemy. The Witcher 2 includes the standard fare of RPG game mechanics, including looting, foraging, crafting and alchemy. Although that's not an ability the player has control over. He can even attempt to persuade certain NPCs to change their tune, a la Jedi mind trick. He's a master swordsman, an alchemist and he has several special abilities called "Signs" that allow the player to do things including emitting a defensive buff, launching fire at enemies and laying traps on the ground. Geralt is one of the last remaining Witchers, a mutant with special abilities who makes a living as a monster hunter. Think Game of Thrones but on a smaller scale, with more sorcery and and an abundance of fantastical creatures. Geralt's journey is that of discovering himself through regaining his memory and his path frequently relies on the player having to choose which side to fight for, while at the same time seeking to clear Geralt's name and unravel the mystery behind the assassinations of kings during a time where war is brewing on several fronts. The game is setup as a three-act saga with a lengthy tutorial chapter and an epilogue serving as bookends. The Witcher 2 is a lengthy single-player game that pits players in the shoes of Geralt for the majority of the story - and several of the supporting cast members for brief but key story moments. Due to the protagonist's amnesia and the nonlinear style of storytelling, players learn the story and characters of The Witcher 2 as the plot unfolds - a plot mind you, which depends partially on player choice. Does the sequel and its re-release hold up on its new platform and does The Witcher 2 offer a legitimate competitor to established console RPGs? Read on for our review. ![]() ![]() Geralt of Rivia, the titular Witcher, returned for The Witcher 2: Assassins of Kings last year on PC, and unlike its predecessor, CD Projekt Red has successfully developed the game for a console debut on the Xbox 360. Like the Mass Effect series, The Witcher valued player choice and wrapped it in a rich world with an engaging story. ![]() Polish developer CD Projekt Red made a name for themselves in 2007 after releasing The Witcher to mostly positive critical acclaim. Game Rant's Rob Keyes reviews The Witcher 2 (Xbox 360). ![]()
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